The Guild handbook
How Everbound works
Step 1
Obtain your guild card
Every adventurer receives a physical guild card with a unique member number and QR code. Scan it with your phone, create an account, and the card is bound to you — once, and only to you. Lost it? A Guild Master can retire it and issue a replacement without touching your progress. Scanning a card never signs anyone in; it shows a verified public profile.
Step 2
Register your adventurer
Choose a species, a class and a handful of attribute points. That is it — the Guild Master teaches the rest at the table. New to tabletop roleplaying? You are exactly who we built this for.
Step 3
Accept quests
The Quest Board lists hosted adventures at our partner game store. Reserve a seat, join a waitlist if the table is full, and see every upcoming booking on your dashboard. Each quest is about three hours.
Step 4
Play, earn, return
After the session, your Guild Master records what happened. XP, gold, loot and renown are added to your permanent record, and you can reread the adventure in your journal.
Step 5
Come and go freely
You don't have to attend every week. Miss three weeks and there will still be quests for you. Other parties keep the world moving in the meantime — and your past choices still matter.
Step 6
Change the world
Quest outcomes update the shared world: roads reopen, villages fall, merchants restock, and sealed raids awaken. The Everbound Chronicle reports it all.
Guild ranks
Rank reflects service to the Guild and is separate from character level. Higher ranks unlock elite quests and upgraded physical cards.
| Rank | Title | Renown |
|---|---|---|
| F | Initiate | 0 |
| E | Explorer | 100 |
| D | Pathfinder | 300 |
| C | Vanguard | 750 |
| B | Champion | 1,500 |
| A | Hero | 3,000 |
| S | Legend | 6,000 |
Three kinds of progress
| Resource | Earned through | Used for |
|---|---|---|
| Gold | Quests, treasure | In-world gear at the Arcane Exchange |
| Renown | Guild achievements | Rank and recognition |
| XP | Adventuring | Character level |
Gold can never be bought with real money. Store purchases are physical or cosmetic and never give a gameplay advantage.